Monthly Archives: November 2008

Nokia Opens Hollywood Research Center

This morning, Nokia announced it has just opened a Nokia Research Center in Hollywood, headed by Rebecca Allen, who founded the Design/Media Arts Department at UCLA and previously held positions a rebeccaallen20041senior research scientist at MIT Media Lab Europe and “3D visionary” at Virgin Interactive Entertainment.

Other universities and research centers that Nokia Research Center collaborates with include the Massachusetts Institute of Technology and Stanford University in the US, the University of Cambridge, UK and Tsinghua University, China.

MobilizedTV interviewed Allen about the mission of the NRC and its potential relationships with and impact on the Hollywood film/TV industry.

MobilizedTV: Tell us a little about your background and how that serves you in your new position with Nokia.

Rebecca Allen: I joined Nokia in July of this year. I’ve spent many years at UCLA where I founded the Design and Media Arts Dept. For another 30 years I have been involved in emerging technolgies, particularly related to media and, as an artist and designer. I approach new technologies through my interest as an artist and designer but am also involved in and have fairly good knowledge of the technology as well. My feeling is if you want to do something creative with new technologies, you have to dig in and understand the tools. The better you know your tools, the more innovative things you can do with them. I also taught from way back that it was going to be important to have artists involved with these new tech were and have some kind of impact and influence on them, which is what got me to dive into research labs.

For me, it was an ideal job description. It’s rare that I can utilize the different parts of my hybrid background, and they were looking for someone with strong academic background in LA and with long-time experience working with media technologies in a research context. And they also wanted someone who was connected to the Hollywood community and that was something I felt comfortable with. And someone with a design background, or some knowledge of the design side. It is so rare to see a job description looking for these multi-disciplinary parts and exciting that I could bring experience to all these different areas.

MTV: What will the research center be doing? What’s your mandate?

RA: Our general mission is to look at what is unique about mobile media and where it might go in the future. Another nice thing, being in research, we’re able to be disruptive- to throw out new ideas and see if we can bring in innovation into the company. One focus we’ll have is “augmented reality.” What is important to me about the mobile space is that it takes us out into the physical world. It’s different from being locked up in a room staring at a monitor, be it a theater screen, TV screen or computer monitor.

With mobile, we’re allowed to be mobile–out in public places in the physical world. How can we have interesting and engaging entertainment using mobile? How can mobile entertainment be different from other entertainment we know? One thing we take advantage is the abilities of mobile devices such as GPS technologies. One idea might be a game where you play the game by going to different physical locations. You can connect that to social networking. We can use mobile devices’ cameras and GPS to, for example, take a picture of a building, have the computer can recognize the building and, in a game situation, it might be a clue.

I can also look at my display and see a virtual object that will give me a clue about where to go next. This is part of the mixed-reality technology where the computer is identifying some object in this space. Once the computer realizes it, it can bring up a fantasy object. The virtual objects or characters are clues that only appear when you’re at a certain location, or if you’re pointing your camera at a certain object. These are all ways to build up the augmented reality experience.

Another big area will be looking at new user interfaces, which is very exciting for me too – I’ve done a lot of work with human bodies, human motion, non-verbal communication. The idea of looking of this for more natural forms of interaction will also be an interesting area for us. When we’re out in the physical world, having a keyboard and mouse don’t make sense so exploring further the interfaces will make that particularly interesting.

MTV: Who are your Hollywood industry partners? How will you be working together?

RA: We haven’t announced Hollywood partners. I’ve been spending a chunk of my time talking to people. In the Los Angeles area, there are numerous interesting groups that look at technology tied in with media, often associated with media companies. We’re looking, in some cases, to collaborate with these media technology companies or even with a company generating media and interested in moving into the mobile space. We’re talking to some people and will talk to more who could be potential collaborators. Also, we’re looking at creative talent in the media industry. In my history, I’ve worked with talented artists who have always wanted to work with new technology, thinking about new ideas for mobile space. But we can’t announce anyone at this point.

Even in research, which is thought of very engineering/technology-focused. it’s crucial in these areas that you have strong creative design input all along the way from the beginning of your research. I’m comfortable with mixing these cultures; I’m a hybrid of these different cultures. This is why it’s important that we’re bringing in creative input from the beginning.

MTV: What would this look like?

RA: One thing I’d like to do is form a nice community of forward thinkers in Los Angeles. I’d like to organize a workshop or set of presentations for people to discuss new ideas. We’re in research, and part of our mandate is also to look farther out, where this will go, what will happen in five years in this space.

MTV: Will you work with the studios or bigger Hollywood institutions?

RA: I’m sure we’ll be connecting. I’m familiar with people at the studios. Even within the Hollywood environment, there are smaller compnies working with the Hollywood studios. I’d like to take advantge of that, to have some interaction with the larger studios but also a lot of work goes on in these smaller businesses. They’re often set up to look to the future. To be able to think and play with these new technologies, I’ll be looking at different-sized industries. Of course we’ll have the relationshp that’s started now with UCLA and USC.

MTV: What will be happening at the research center? What can we expect to see from it in the near future? Will this be open to the public or behind closed doors?

RA: I”m looking to have both public and behind-the-scenes. One nice quality of that in some of our research with the university, it’s intensively open to the public as well as research the university can share with other groups. And there will also be more proprietary work we’ll be doing that will specifically benefit Nokia that I won’t be able to reveal. We see a balance between those sides. By opening up some of the research areas, Nokia believes, it’ll help the whole field move forward. The feeling is that it’s good to keep innovation open to drive the future.

MTV: Where is the center? How many people are or will be staffing it?

RA: We’ve got a location now in Santa Monica where we plan to be for about a year. We’re also looking at a permanent location. Usually Nokia Research Labs are located close to a campus we’re involved with, but since we’re invovled with two campuses, we wanted to make sure we were central to them and a lot of media going on.

We should be at about 20 people, but we also have interns and visitors which will bring it up to probably 30 people . We’re getting staffed up, we’re actually hiring now. I’m looking for people who would come from both a user interface design, user experience and be knowledgeable about the technology and various areas of technology and development.

1 Comment

Filed under Content, Monetizing Mobile

“Smart Girls” Launched Today

ON Networks today released the first episode of Amy Poehler’s digital TV series “Smart Girls at the Party,” with Mattel‘s Barbie as the sponsor. The “official” release of the series is scheduled for next week, at which time the plans for further digital distribution, including mobile, will be announced, says an ON Networks’ spokesperson. As reported here, the initial October launch of “Smart Girls” was delayed by Poehler’s pregnancy.

Smart Girls

Smart Girls

Leave a comment

Filed under Content

Playboy Set to Launch Made-for-Mobile Series

Jon, Ashley and Charlie are real interns at Playboy in New York City. They’re also the “stars” of Playboy’s first made-for-mobile series, “Interns,” which has a lot more in common with “Real World” than the steamy fare you might expect from the Hefner empire. (Well, there is that scene in a tanning salon with an intern and a Playboy bunny, but indecent body parts are covered by the Playboy logo. Oh, and there’s that bit about recruiting the next Playboy Cyber Girl.)

It’s all about the demographic. Playboy rightly assesses that it’s the 18 to 24 year old group that’s watching content on the mobile platform (and, to a large extent, online as well). That coincides quite nicely with the media empire’s goal in general. “One of the missions of the digital media group is to expand the brand,” says Playboy’s Don McGuire. “Things like this are building blocks to building the brand. We’re looking at the 18 to 24 target audience with a male/female split, and we think “Interns” hits that sweet spot well.”

I attended a “test screening” for students at USC, who watched Episodes 1 to 3. (An earlier screening targeted students at NYU). The students then filled out a form asking them for their opinions of the episodes. Those opinions will be grist for the editing mill at Swan Haus Media, the company that has produced and directed “Interns.” Company co-founder Tripp Swanhaus said that Swan Haus would deliver 90-second versions of each of the episodes we saw, which were approximately 4 minutes in length each. Season 1 is made up of six episodes.

Swanhaus said the focus for mobile was to keep the content light and entertaining. “From a technical standpoint, you don’t want to do a lot of pans, not too much cutting, because sometimes the delivery system is slower,” he said. Each episode is self-contained, which means you can jump around the episodes nonlinearly without losing the story thread.

The series was shot in the Playboy offices in NYC, where the need for additional lighting was minimal. One episode shot in Central Park and episodes 4 to 6 (which I didn’t see) also apparently leave the Playboy building. The show was shot in Standard Definition with two Sony DVX-100 camera. “HD was discussed but we decided that it wasn’t necessary,” said Swanhaus.

As an unscripted show, Swansea said they set up situations every day, let the camera roll and then created the script in the edit room, as reality TV is produced.”That’s why we’re constantly re-working it in editing,” he said.

McGuire pointed out that the series is a “unique opportunity for advertisers,” with plenty of opportunities for product placement and cross-promotions. In one episode, the characters wore Playboy-branded clothing. Episodes 4 and 5 are sponsored by a hair gel company, and involves a storyline in which the interns had to hand out the product on the street.

Playboy is still sitting on certain bits of information: who the mobile carriers are that will handle “Interns” and the comprehensive marketing campaign they plan to roll out in support of the series, which will debut on November 18. (MobilizedTV will provide an update at that point.)

For up-to-date information on the series, text “Interns” to 75629.

4 Comments

Filed under Content

Broadcasters Race Towards Mobile TV

MobilizedTV spoke with Anne Schelle, Executive Director of the Open Mobile Video Coalition about the work the coalition is doing to enable its 800 broadcast TV members to go mobile.

What’s new since NAB (National Association of Broadcasters) in April?

AS: Since NAB, we filed our trial results with the FCC. We tested three systems: LG/Harris’ MPH system, Samsung/Roeder/Schwarz’s AVS-B; and Thomson’s Micronis’ system. We announced that the baseline system we recommended was MPH but that we felt that there were aspects of AVS-B we felt would be beneficial to the standard. Then LG and Samsung announced a partnership on the two standards the day before we filed. How the ATSC (Advanced Television Systems Commitee) process works is, once the documentation is written for a standard, there’s a candidate phase where manufacturers build chips to the standard to make sure the standard works. On Sept. 25, ATSC considered the documentation to move it forward to a candidate draft standard.

Once approved to a candidate standard, it’s a four-to-six week validating process. You will see an announcement that a candidate standard has been adopted. At that point, it goes through a testing phase. We proposed that we’d assist with the funding and implementation of the testing. What happens during the testing phase is you set up model systems and enable streams to go out. Device manufacturers can pull them down and test them. We’ll also do interoperability testing to make sure all the layers work together.

When will we see real devices?

AS: The proposed date for the standard to be approved is end of May. Modifications and improvements may be made to documentation. LG and Samsung will have real devices at CES and NAB. Harris has already announced they’ll be able to have product by end of October. This is moving very rapidly. The other thing that’s interesting and different about this standard is that it’s allowing for versioning. So this is Version 1.0 with base features and capabilities. Then you’ll see a future versions come out that enable additional features. That means broadcasters will be able to react to consumers’ feedback and the ever-changing landscape of technology. The standard is very flexible so it’ll enable multiple business models.

Can you describe the beta tests?

AS: We’ll be doing consumer trials, which are a proxy for a consumer service where we can test out various device types and forms of programming. What’s great about the ATSC is that any video-enabled device can implement the technology: handsets, MP3 players, PC dongles. If you have a video-enabled phone, you do need to buy a new handset. But for a PC, you don’t. You could take your laptop with you, your dongle and plug it in and watch TV wherever you are.

How will this impact the mobile TV/video eco-system?

AS: I do see this as a big game changer. I was on an interesting panel called “Ask a Video Expert” with people from ESPN, NBC Universal, Ad Infuse and QuickPlay. The three points that were made by the panel were their frustration with having to go through the carriers today where they’re serving up content but the carrier systems are legacy so they have no clue who is being sold what. They get no reports back. Carriers aren’t really pushing entertainment. It’s all about ARPU for them. Their data plans were dismal five years ago, and they’ve turned down interoperability for texting five times. On the content side, similarly, the carrier decks have poor user interfaces. Sometimes you have to go six pages deep for discoverability. It’s very poor search because they block Google .

The user experience, in a nutshell, is poor and it’s not unified. Nothing is unified in fact. The content distributors have to deal differently with each carrier and sometimes they deal with different silos. It’s very complicated and from an end user’s perspective, it’s not the same experience to purchase a music video on AT&T as it is on Verizon. We just did a big literature review in US and Europe and found that users want what they get at home: ease of access, ease of use, commonality, the number of channels and experience they have at home, and none of that is being offered on the carrier’s deck.

Do broadcasters have any advantage in this environment?

We’ve got content, local and national. We have the ability to put together a fairly large national network that could offer up a unified experience, and in terms of awareness, who better to advertise for mobile TV but the broadcasters themselves? Their ability to self-advertise is tremendous. They can have TV talk shows about it, news shows about it, they can run spot ads. They can promote the heck out of it.

The alternative to the carrier solution is needed. At the same time, we see the carriers as partners. The user is going to be side-loading, purchasing clips and other types of content as they are today on the computer.It’s a multi-pronged experience. What’s missing-what drives all video-is live local television. TV built IPTV and the cable system. And live local content in terms of sports, news and scandals are some of the most watched programming out there. Those are all the benefits.

Many skeptics believe mobile TV won’t take off for a long time. What’s your response?

Free over-the-air broadcast will drive premium video service uptake. It’s early days if you think about it. The market is very early so there is a lot of opportunity and mobile TV really has a strong growth opportunity. The fact that it can be on almost any device that’s video enabled is really intriguing.

Take a look at the timeline of the standard. In 2009 you’ll see broadcasters building up. By Christmas 2010, manufacturers will come out with a lot of devices. My belief is that it’ll really take off in 2010 to 2011.

6 Comments

Filed under Content, Devices, Monetizing Mobile